Thursday, January 22

Ubisoft cancels six games, including Prince of Persia remake, in major reset

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Introduction: Why Ubisoft games cancelled matter

The announcement that multiple Ubisoft games have been cancelled is significant for players, developers and the wider games industry. Ubisoft is a major publisher whose decisions influence market trends, studio employment and the pipeline of high-profile releases. The company’s decision to cancel six projects, close studios and reshape its operating model signals a major strategic shift toward prioritising quality over quantity and refocusing resources on core pillars.

Main developments and details

What was cancelled and why

Ubisoft has discontinued six games that did not meet its newly stated “enhanced quality” and portfolio prioritisation criteria. Among those cancelled is the long-delayed remake of Prince of Persia: The Sands of Time. The company also stopped work on four unannounced titles: three new intellectual properties and a mobile game. Reports indicate the moves form part of a broader organisational reset aimed at improving output and financial discipline.

Operational restructuring and studio changes

As part of the reset Ubisoft said it would transform its operating model to focus on “exceptional quality games” built on two core pillars: Open World Adventures and GaaS-native (Games as a Service) experiences. The company is creating multiple independent “creative houses”, each with end-to-end responsibility for development, publishing and financial accountability. The first of these is Vantage Studios, a subsidiary part-owned by Tencent, which will oversee franchises such as Rainbow Six, Assassin’s Creed and Far Cry. Ubisoft also indicated it would be rightsizing the organisation and has closed some studios as part of the changes.

Delays, new projects and portfolio refocus

Alongside cancellations, Ubisoft confirmed seven games have been delayed to meet the new quality expectations. At the same time the publisher said four new IPs are in development, including March of Giants, a MOBA acquired from Amazon Games. Ubisoft plans a refocused three-year roadmap and a more selective portfolio strategy aimed at producing fewer but higher-quality releases.

Conclusion: Implications and outlook

The immediate impact of the Ubisoft games cancelled announcement includes lost projects and organisational disruption, but the stated intent is to raise quality and streamline decision-making. For players this may mean longer waits for fewer, more polished titles. For the industry, Ubisoft’s move underscores growing pressure on large publishers to balance live-service ambitions with sustainable development practices. The coming months will show whether the new creative house model and portfolio focus produce the intended uptick in game quality and commercial success.

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